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» An architectural view of game theoretic control
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NETWORK
2007
148views more  NETWORK 2007»
13 years 7 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
GAMEON
2000
13 years 8 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
IFL
2004
Springer
138views Formal Methods» more  IFL 2004»
14 years 24 days ago
A Rational Deconstruction of Landin's SECD Machine
Landin’s SECD machine was the first abstract machine for the λ-calculus viewed as a programming language. Both theoretically as a model of computation and practically as an ide...
Olivier Danvy
DIS
2009
Springer
14 years 2 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin