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GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
1999
IEEE
16 years 8 months ago
A Multiple Hypothesis Approach to Figure Tracking
This paper describes a probabilistic multiple-hypothesis framework for tracking highly articulated objects. In this framework, the probability density of the tracker state is repr...
Tat-Jen Cham, James M. Rehg
ICCV
2005
IEEE
16 years 8 months ago
Avoiding the "Streetlight Effect": Tracking by Exploring Likelihood Modes
Classic methods for Bayesian inference effectively constrain search to lie within regions of significant probability of the temporal prior. This is efficient with an accurate dyna...
David Demirdjian, Leonid Taycher, Gregory Shakhnar...
ICIP
2001
IEEE
16 years 7 months ago
Curves vs skeletons in object recognition
The type of representation used in describing shape can have a significant impact on the effectiveness of a recognition strategy. Shape has been represented by its bounding curve ...
Thomas B. Sebastian, Benjamin B. Kimia
EPIA
2009
Springer
16 years 18 days ago
Intention Recognition via Causal Bayes Networks Plus Plan Generation
Abstract. In this paper, we describe a novel approach to tackle intention recognition, by combining dynamically configurable and situation-sensitive Causal Bayes Networks plus pla...
Luís Moniz Pereira, Han The Anh