When people interact, they follow distinct rules that coordinate the order of speech, who opens doors, whom and how to greet, and many things more. Such a social codex depends on ...
Multiagent environments are often highly dynamic and only partially observable which makes deliberative action planning computationally hard. In many such environments, however, a...
The aim of this paper is to propose an approach based on the concept of annotation for supporting design communication. In this paper, we describe a co-operative design case study...
Abstract. In this paper, we present a statistical approach for the automatic generation of dialogs by means of a user simulator. This technique can be used to generate dialogs with...
In the context of deployed spoken dialogue telecom services, we introduce a preprocessor called Fiction into the Spoken Language Understanding (SLU) component. It acts as an inter...