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FUNGAMES
2010
13 years 8 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ACIVS
2009
Springer
13 years 7 months ago
Concealed Object Perception and Recognition Using a Photometric Stereo Strategy
Abstract. Following a review of current hidden objects detection techniques in a range of security applications, a strategy based on an innovative, low-cost photometric stereo tech...
Jiuai Sun, Melvyn L. Smith, Abdul R. Farooq, Lyndo...
ICCV
2011
IEEE
12 years 9 months ago
DTAM: Dense Tracking and Mapping in Real-Time
DTAM is a system for real-time camera tracking and reconstruction which relies not on feature extraction but dense, every pixel methods. As a single hand-held RGB camera flies ov...
Richard A. Newcombe, Steven Lovegrove, Andrew J. D...
MM
2006
ACM
117views Multimedia» more  MM 2006»
14 years 3 months ago
Interactive "immaterial" screen for performing arts
Various performing arts increasingly employ projection screens and other information displays as essential elements of the show. We present some possibilities and lessons learned ...
Ismo Rakkolainen, Tanju Erdem, Çigdem Erdem...
VRML
2003
ACM
14 years 2 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti