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APGV
2004
ACM
141views Visualization» more  APGV 2004»
14 years 1 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
ISVC
2007
Springer
14 years 3 months ago
Portable Projection-Based AR System
Display systems with high quality and wide display screen can be used at fixed place due to big size and heavy weight. On the other hands, mobile systems have small display screen ...
Jihyun Oh, Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon P...
ICMCS
1999
IEEE
90views Multimedia» more  ICMCS 1999»
14 years 2 months ago
SpaceTag: An Overlaid Virtual System and Its Applications
SpaceTag is an object system on which each object called SpaceTag can be accessed only from limited locations and limited time period. Its applications include entertainment syste...
Hiroyuki Tarumi, Ken Morishita, Megumi Nakao, Yahi...
ITIIS
2010
343views more  ITIIS 2010»
13 years 4 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
ATAL
2006
Springer
14 years 1 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford