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3DIM
2003
IEEE
14 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
14 years 2 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
MIXER
2004
13 years 11 months ago
FixIt: An Approach towards Assisting Workers in Diagnosing Machine Malfunctions
Augmented Reality (AR) is a newly emerging user interface paradigm that is currently under rapid development. AR is still in its infancy. Only very few cases exist, in which AR te...
Gudrun Klinker, Hesam Najafi, Tobias Sielhorst, Fa...
VRST
2009
ACM
14 years 4 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
MOBISYS
2003
ACM
14 years 9 months ago
Tactics-Based Remote Execution for Mobile Computing
Remote execution can transform the puniest mobile device into a computing giant able to run resource-intensive applications such as natural language translation, speech recognitio...
Rajesh Krishna Balan, Mahadev Satyanarayanan, SoYo...