General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Many stateful services use the replicated state machine approach for high availability. In this approach, a service runs on multiple machines to survive machine failures. This pap...
Jacob R. Lorch, Atul Adya, William J. Bolosky, Ron...
We consider the case of sparse mobile sensors deployed to implement missions in challenging environments. This paper explores a notion of tour networks that is well suited to circ...
An understanding of the topological structure of the Internet is needed for quite a number of networking tasks, e.g., making decisions about peering relationships, choice of upstr...
—This paper describes efficient utilization of human time by two means: prioritization of human tasks and maximizing multirobot team size. We propose an efficient scheduling algo...