Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
Reactive real-time systems have to react to external events within time constraints: Triggered tasks must execute within deadlines. The goal of this article is to automate, based ...
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
This paper provides an overview of the Ambulant Open SMIL player. Unlike other SMIL implementations, the Ambulant Player is a reconfigureable SMIL engine that can be customized fo...
Dick C. A. Bulterman, Jack Jansen, Kleanthis Klean...
While collaboration has become a basic requirement for many development environments, solutions for collaborative modeling are far from being satisfact1ory. OPCATeam, which relies ...