We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorithm runs in Olog4 n steps on the CREW PRAM model with a work bound of On + kpolyl...
In this paper, we describe a hidden line removal scheme for 2D cartoon images. The depths are introduced to the polylines of the image. The surfaces of the image are classified an...
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...
We devise techniques to manipulate a collection of loosely interpenetrating spheres in threedimensional space. Our study is motivated by the representation and manipulation of mol...