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SIGGRAPH
1999
ACM
14 years 2 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
NAR
2002
164views more  NAR 2002»
13 years 7 months ago
SCOP database in 2002: refinements accommodate structural genomics
The SCOP (Structural Classification of Proteins) database is a comprehensive ordering of all proteins of known structure, according to their evolutionary and structural relationsh...
Loredana Lo Conte, Steven E. Brenner, Tim J. P. Hu...
ATAL
2011
Springer
12 years 7 months ago
Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe
IPPS
2007
IEEE
14 years 2 months ago
Formal Analysis for Debugging and Performance Optimization of MPI
High-end computing is universally recognized to be a strategic tool for leadership in science and technology. A significant portion of high-end computing is conducted on clusters...
Ganesh Gopalakrishnan, Robert M. Kirby
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 1 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...