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» An empirical evaluation of TCP performance in online games
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AAMAS
2011
Springer
13 years 2 months ago
Benchmarking hybrid algorithms for distributed constraint optimisation games
In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose six distributed DCOP...
Archie C. Chapman, Alex Rogers, Nicholas R. Jennin...
CEC
2005
IEEE
14 years 1 months ago
Genetic programming approach for fault modeling of electronic hardware
This paper presents two variants of Genetic Programming (GP) approaches for intelligent online performance monitoring of electronic circuits and systems. Reliability modeling of el...
Ajith Abraham, Crina Grosan
INFOCOM
2011
IEEE
12 years 11 months ago
To preempt or not: Tackling bid and time-based cheating in online spectrum auctions
—Online spectrum auctions offer ample flexibility for bidders to request and obtain spectrum on-the-fly. Such flexibility, however, opens up new vulnerabilities to bidder mani...
Lara B. Deek, Xia Zhou, Kevin C. Almeroth, Haitao ...
IJAMC
2008
85views more  IJAMC 2008»
13 years 7 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
AAIM
2009
Springer
143views Algorithms» more  AAIM 2009»
13 years 5 months ago
Discrete online TSP
In this paper we introduce a discrete version of the online traveling salesman problem (DOLTSP). We represent the metric space using a weighted graph, where the server is allowed t...
Mauro Aprea, Esteban Feuerstein, Gustavo Sadovoy, ...