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» An empirical evaluation of TCP performance in online games
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AAAI
2000
13 years 9 months ago
Predicting and Adapting to Poor Speech Recognition in a Spoken Dialogue System
Spoken dialogue system performance can vary widely for different users, as well for the same user during different dialogues. This paper presents the design and evaluation of an a...
Diane J. Litman, Shimei Pan
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
13 years 11 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
AIPS
2009
13 years 8 months ago
Lower Bounding Klondike Solitaire with Monte-Carlo Planning
Despite its ubiquitous presence, very little is known about the odds of winning the simple card game of Klondike Solitaire. The main goal of this paper is to investigate the use o...
Ronald Bjarnason, Alan Fern, Prasad Tadepalli
CVPR
2007
IEEE
14 years 9 months ago
In Situ Evaluation of Tracking Algorithms Using Time Reversed Chains
Automatic evaluation of visual tracking algorithms in the absence of ground truth is a very challenging and important problem. In the context of online appearance modeling, there ...
Hao Wu, Aswin C. Sankaranarayanan, Rama Chellappa
ICCV
2003
IEEE
14 years 9 months ago
On-Line Selection of Discriminative Tracking Features
This paper presents a method for evaluating multiple feature spaces while tracking, and for adjusting the set of features used to improve tracking performance. Our hypothesis is t...
Robert T. Collins, Yanxi Liu