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» An empirical evaluation of TCP performance in online games
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CLUSTER
2005
IEEE
14 years 1 months ago
Efficient and Robust Computation of Resource Clusters in the Internet
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
INFOCOM
2006
IEEE
14 years 1 months ago
Accelerating Simulation of Large-Scale IP Networks: A Network Invariant Preserving Approach
— In this paper, we propose a simulation framework, TranSim, that reduces the rate at which packet-events are generated, in order to accelerate large-scale simulation of IP netwo...
Hwangnam Kim, Hyuk Lim, Jennifer C. Hou
NIPS
2004
13 years 8 months ago
Convergence and No-Regret in Multiagent Learning
Learning in a multiagent system is a challenging problem due to two key factors. First, if other agents are simultaneously learning then the environment is no longer stationary, t...
Michael H. Bowling
ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 7 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
JMLR
2006
125views more  JMLR 2006»
13 years 7 months ago
Spam Filtering Using Statistical Data Compression Models
Spam filtering poses a special problem in text categorization, of which the defining characteristic is that filters face an active adversary, which constantly attempts to evade fi...
Andrej Bratko, Gordon V. Cormack, Bogdan Filipic, ...