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UIST
1998
ACM
13 years 11 months ago
Path Drawing for 3D Walkthrough
This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves...
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hid...
ICNP
2003
IEEE
14 years 21 days ago
RR-TCP: A Reordering-Robust TCP with DSACK
TCP performs poorly on paths that reorder packets significantly, where it misinterprets out-of-order delivery as packet loss. The sender responds with a fast retransmit though no...
Ming Zhang, Brad Karp, Sally Floyd, Larry L. Peter...
BMCBI
2008
126views more  BMCBI 2008»
13 years 7 months ago
ISOL@: an Italian SOLAnaceae genomics resource
Background: Present-day `-omics' technologies produce overwhelming amounts of data which include genome sequences, information on gene expression (transcripts and proteins) a...
Maria Luisa Chiusano, Nunzio D'Agostino, Alessandr...
ATAL
2009
Springer
14 years 2 months ago
Integrating organizational control into multi-agent learning
Multi-Agent Reinforcement Learning (MARL) algorithms suffer from slow convergence and even divergence, especially in largescale systems. In this work, we develop an organization-b...
Chongjie Zhang, Sherief Abdallah, Victor R. Lesser
SIGGRAPH
1999
ACM
13 years 11 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin