Sciweavers

1075 search results - page 111 / 215
» An environment for developing adaptive, multi-device user in...
Sort
View
FLAIRS
2008
15 years 6 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
CHI
2005
ACM
16 years 4 months ago
Designing the world as your palette
"The World as your Palette" is our ongoing effort to design and develop tools to allow artists to create visual art projects with elements (specifically, the color, text...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
AUSAI
2009
Springer
15 years 8 months ago
Classification of EEG for Affect Recognition: An Adaptive Approach
Research on affective computing is growing rapidly and new applications are being developed more frequently. They use information about the affective/mental states of users to adap...
Omar AlZoubi, Rafael A. Calvo, Ronald H. Stevens
TEI
2010
ACM
99views Hardware» more  TEI 2010»
15 years 11 months ago
Whack gestures: inexact and inattentive interaction with mobile devices
We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from t...
Scott E. Hudson, Chris Harrison, Beverly L. Harris...
ICMI
2007
Springer
129views Biometrics» more  ICMI 2007»
15 years 10 months ago
Towards smart meeting: enabling technologies and a real-world application
In this paper, we describe the enabling technologies to develop a smart meeting system based on a three layered generic model. From physical level to semantic level, it consists o...
Zhiwen Yu, Motoyuki Ozeki, Yohsuke Fujii, Yuichi N...