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AAAI
2012
11 years 9 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
AAAI
2010
13 years 9 months ago
Searching Without a Heuristic: Efficient Use of Abstraction
g Without a Heuristic: Efficient Use of Abstraction Bradford Larsen, Ethan Burns, Wheeler Ruml Department of Computer Science University of New Hampshire Durham, NH 03824 USA blars...
Bradford John Larsen, Ethan Burns, Wheeler Ruml, R...
SIGIR
2012
ACM
11 years 10 months ago
Effect of written instructions on assessor agreement
Assessors frequently disagree on the topical relevance of documents. How much of this disagreement is due to ambiguity in assessment instructions? We have two assessors assess TRE...
William Webber, Bryan Toth, Marjorie Desamito
SIGIR
2012
ACM
11 years 10 months ago
Time-based calibration of effectiveness measures
Many current effectiveness measures incorporate simplifying assumptions about user behavior. These assumptions prevent the measures from reflecting aspects of the search process...
Mark D. Smucker, Charles L. A. Clarke
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
14 years 7 days ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester