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CHI
2011
ACM
12 years 11 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
CHI
2009
ACM
14 years 8 months ago
An fNIR based BMI for letter construction using continuous control
A long term goal of assistive technology research is to build creative expression applications where subjects can extemporaneously express themselves. Sketch drawing is one form o...
Rudolph L. Mappus IV, Girish R. Venkatesh, Chetna ...
CHI
2010
ACM
14 years 21 days ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
CHI
2008
ACM
14 years 8 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
14 years 8 months ago
A framework for mobile evaluation
In this paper we present a software framework which supports the construction and evaluation of mixedfidelity prototypes for mobile devices. The framework is available for desktop...
Marco de Sá, Luís Carriço, Lu...