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CHI
2011
ACM
12 years 11 months ago
Creek watch: pairing usefulness and usability for successful citizen science
Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused ...
Sunyoung Kim, Christine Robson, Thomas Zimmerman, ...
CHI
2007
ACM
13 years 11 months ago
Capturing, sharing, and using local place information
With new technology, people can share information about everyday places they go; the resulting data helps others find and evaluate places. Recent applications like Dodgeball and S...
Pamela J. Ludford, Reid Priedhorsky, Ken Reily, Lo...
MHCI
2009
Springer
14 years 2 months ago
Exploring the use of landmarks for mobile navigation support in natural environments
Landmarks are a key element in navigation and have been used extensively to provide navigation support to pedestrians through mobile devices in urban areas. Natural environments d...
Caroline Snowdon, Christian Kray
HUC
2010
Springer
13 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
CHI
2009
ACM
14 years 8 months ago
Tangibles for children, : the challenges
A significant proportion of research in the field of tangible interaction involves children. A common aspiration is to offer benefits through tangibility, related to ease of use a...
Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos...