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MHCI
2009
Springer
14 years 2 months ago
overView: physically-based vibrotactile feedback for temporal information browsing
An approach to providing tangible feedback to users of a mobile device in both highly visual touchscreen-based and eyes-free interaction scenarios and the transition between the t...
Steven Strachan, Grégoire Lefebvre, Sophie ...
DAGM
2006
Springer
13 years 11 months ago
Linear vs. Nonlinear Feature Combination for Saliency Computation: A Comparison with Human Vision
In the heart of the computer model of visual attention, an interest or saliency map is derived from an input image in a process that encompasses several data combination steps. Whi...
Nabil Ouerhani, Alexandre Bur, Heinz Hügli
ICIP
2009
IEEE
13 years 5 months ago
Wavelet based fuzzy perceptual mask for images
One of the characteristics of the Human Visual System (HVS) is to model the sensitivity of the human eye at each coordinate location in the image. This paper explores the use of fu...
Mukesh C. Motwani, Rakhi C. Motwani, Frederick C. ...
SOCO
2008
Springer
13 years 7 months ago
A face recognition system based on Pseudo 2D HMM applied to neural network coefficients
Face recognition from an image or video sequences is emerging as an active research area with numerous commercial and law enforcement applications. In this paper different Pseudo 2...
Vitoantonio Bevilacqua, Lucia Cariello, Gaetano Ca...
CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...