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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
14 years 1 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
WSC
1998
13 years 9 months ago
Simulation Optimization Research and Development
Simulation optimization is rapidly becoming a mainstream tool for simulation practitioners. Simulation optimization is the practice of linking an optimization method with a simula...
Royce Bowden, John D. Hall
BCSHCI
2008
13 years 9 months ago
Evaluating driver attention and driving behaviour: comparing controlled driving and simulated driving
Emerging in-vehicle systems have turned the contemporary car into a human-computer interaction context that has its own set of rules and challenges. Interacting with in-vehicle sy...
Kenneth Majlund Bach, Mads Gregers Jæger, Mi...
CVPR
2004
IEEE
14 years 9 months ago
Learning a Restricted Bayesian Network for Object Detection
Many classes of images have the characteristics of sparse structuring of statistical dependency and the presence of conditional independencies among various groups of variables. S...
Henry Schneiderman