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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
PAMI
2008
182views more  PAMI 2008»
13 years 7 months ago
A Hierarchical Compositional Model for Face Representation and Sketching
This paper presents a hierarchical-compositional model of human faces, as a three-layer AND-OR graph to account for the structural variabilities over multiple resolutions. In the A...
Zijian Xu, Hong Chen, Song Chun Zhu, Jiebo Luo
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Causal saliency effects during natural vision
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Ran Carmi, Laurent Itti
IDA
2008
Springer
13 years 7 months ago
Estimating the depth of anesthesia using fuzzy soft computation applied to EEG features
Estimating the depth of anesthesia (DOA) is still a challenging area in anesthesia research. The objective of this study was to design a fuzzy rule based system which integrates el...
V. Esmaeili, Amin Assareh, M. B. Shamsollahi, Moha...
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
14 years 2 months ago
Biomimetic grasp planning for cortical control of a robotic hand
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...