An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
This paper presents a hierarchical-compositional model of human faces, as a three-layer AND-OR graph to account for the structural variabilities over multiple resolutions. In the A...
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Estimating the depth of anesthesia (DOA) is still a challenging area in anesthesia research. The objective of this study was to design a fuzzy rule based system which integrates el...
V. Esmaeili, Amin Assareh, M. B. Shamsollahi, Moha...
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...