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FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CHI
2003
ACM
14 years 8 months ago
Establishing remote conversations through eye contact with physical awareness proxies
We present a mechanism for initiating mediated conversations through eye contact. An eyePHONE is a physical proxy of a remote individual that senses and conveys attention using an...
Baha Jabarin, James Wu, Roel Vertegaal, Lenko Grig...
ETRA
2008
ACM
130views Biometrics» more  ETRA 2008»
13 years 9 months ago
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Eye-typing performance results are reported from controlled studies comparing an on-screen keyboard and EyeWrite, a new on-screen gestural input alternative. Results from the firs...
Jacob O. Wobbrock, James Rubinstein, Michael W. Sa...
BCSHCI
2007
13 years 9 months ago
GazeSpace: eye gaze controlled content spaces
In this paper, we introduce GazeSpace, a novel system utilizing eye gaze to browse content spaces. While most existing eye gaze systems are designed for medical contexts, GazeSpac...
Sven Laqua, Shane Udaraka Bandara, Martina Angela ...
ETRA
2010
ACM
213views Biometrics» more  ETRA 2010»
13 years 8 months ago
Qualitative and quantitative scoring and evaluation of the eye movement classification algorithms
This paper presents a set of qualitative and quantitative scores designed to assess performance of any eye movement classification algorithm. The scores are designed to provide a ...
Oleg V. Komogortsev, Sampath Jayarathna, Do Hyong ...