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» An importance-driven radiosity algorithm
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RT
1999
Springer
14 years 2 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
SIGGRAPH
1995
ACM
14 years 1 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas
BIRTHDAY
2003
Springer
14 years 3 months ago
On the Computational Complexity of Hierarchical Radiosity
The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal of photo-realistic image rendering. Hanrahan et. al. describe the initialization ...
Robert Garmann, Heinrich Müller
EGH
2003
Springer
14 years 3 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
RT
2001
Springer
14 years 2 months ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel