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SIBGRAPI
2006
IEEE
14 years 1 months ago
Improving 2D mesh image segmentation with Markovian Random Fields
Traditional mesh segmentation methods normally operate on geometrical models with no image information. On the other hand, 2D image-based mesh generation and segmentation counterp...
Alex Jesus Cuadros-Vargas, Leandro C. Gerhardinger...
SIGGRAPH
1994
ACM
13 years 11 months ago
The irradiance Jacobian for partially occluded polyhedral sources
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
James Arvo
PAMI
2012
11 years 9 months ago
Spacetime Texture Representation and Recognition Based on a Spatiotemporal Orientation Analysis
—This paper is concerned with the representation and recognition of the observed dynamics (i.e., excluding purely spatial appearance cues) of spacetime texture based on a spatiot...
Konstantinos G. Derpanis, Richard P. Wildes
GRAPP
2009
14 years 10 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
WSCG
2003
164views more  WSCG 2003»
13 years 8 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza