This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
: Resonance (Gibson, 1986) of users while interacting with a product should be a key issue in the development of human computer interaction. Because resonance requires developing o...
“15 seconds of fame1 ” is an interactive art installation which elevates the face of a randomly selected gallery visitor for 15 seconds into a “work of art”. The installat...