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» An interactive lecture approach to teaching computer science
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CHI
2009
ACM
14 years 8 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
ACMSE
2007
ACM
13 years 11 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy
CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ACSC
2008
IEEE
14 years 2 months ago
On illegal composition of first-class agent interaction protocols
In this paper, we examine the composition of firstclass protocols for multi-agent systems. First-class protocols are protocols that exist as executable specifications that agent...
Tim Miller, Peter McBurney
ATAL
2010
Springer
13 years 8 months ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath