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CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
RSP
2006
IEEE
14 years 1 months ago
Wcomp: a Multi-Design Approach for Prototyping Applications using Heterogeneous Resources
This paper presents Wcomp which is a framework for rapid application prototyping. This framework has been developed for targeting wearable computing applications but can also be u...
Daniel Cheung-Foo-Wo, Jean-Yves Tigli, Stephane La...
CHI
2005
ACM
14 years 8 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
BMVC
2010
13 years 5 months ago
Evaluation of dimensionality reduction methods for image auto-annotation
Image auto-annotation is a challenging task in computer vision. The goal of this task is to predict multiple words for generic images automatically. Recent state-of-theart methods...
Hideki Nakayama, Tatsuya Harada, Yasuo Kuniyoshi
WEBIST
2007
13 years 8 months ago
Logging and Analyzing User's Interactions in Web Portals
Content Management Systems and Web Portal Frameworks are more and more widely adopted in Web development. Those kinds of software often produce Web pages whose layout is divided in...
Gennaro Costagliola, Filomena Ferrucci, Vittorio F...