In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Reconstruction of surfaces from huge collections of scanned points often requires out-of-core techniques, and most such techniques involve local computations that are not resilien...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
Deblurring is important in many visual systems. This paper presents a novel approach for nonstationary blurred image reconstruction with ringing reduction in a variational Bayesian...
General multi view reconstruction from affine or projective cameras has so far been solved most efficiently using methods of factorizing image data matrices into camera and scene p...