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AFRIGRAPH
2001
ACM
13 years 11 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
TEI
2009
ACM
115views Hardware» more  TEI 2009»
14 years 4 days ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
FGR
1996
IEEE
159views Biometrics» more  FGR 1996»
13 years 11 months ago
Visual Interaction With Lifelike Characters
This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natur...
Matthew Turk
VC
2008
143views more  VC 2008»
13 years 7 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
14 years 1 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik