We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
— While a number of information visualization software frameworks exist, creating new visualizations, especially those that involve novel visualization metaphors, interaction tec...
In this paper we detail the design and implementation of an Eclipse plug-in for an integrated, model-based approach, to the engineering of web service compositions. The plug-in al...
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...