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» An overview of bilevel optimization
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CG
2004
Springer
14 years 1 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
EUROPAR
2001
Springer
14 years 3 days ago
A Software Architecture for User Transparent Parallel Image Processing on MIMD Computers
Abstract. This paper describes a software architecture that allows image processing researchers to develop parallel applications in a transparent manner. The architecture’s main ...
Frank J. Seinstra, Dennis Koelma, Jan-Mark Geusebr...
MSS
2000
IEEE
96views Hardware» more  MSS 2000»
13 years 12 months ago
APRIL: A Run-Time Library for Tape-Resident Data
Over the last decade, processors have made enormous gains in speed. But increase in the speed of the secondary and tertiary storage devices could not cope with these gains. The re...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...
FGCS
2000
145views more  FGCS 2000»
13 years 7 months ago
Ant algorithms and stigmergy
Ant colonies, and more generally social insect societies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organiz...
Marco Dorigo, Eric Bonabeau, Guy Theraulaz
TELSYS
2011
207views Education» more  TELSYS 2011»
13 years 2 months ago
GRASP: basic components and enhancements
GRASP (Greedy Randomized Adaptive Search Procedures) is a multistart metaheuristic for producing good-quality solutions of combinatorial optimization problems. Each GRASP iteration...
Paola Festa, Mauricio G. C. Resende