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INFOCOM
2006
IEEE
14 years 1 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
SIGCSE
2006
ACM
362views Education» more  SIGCSE 2006»
14 years 1 months ago
Chirp on crickets: teaching compilers using an embedded robot controller
Traditionally, the topics of compiler construction and language processing have been taught as an elective course in Computer Science curricula. As such, students may graduate wit...
Li Xu, Fred G. Martin
MM
2006
ACM
143views Multimedia» more  MM 2006»
14 years 1 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
MOBIHOC
2004
ACM
14 years 7 months ago
Rate allocation in wireless sensor networks with network lifetime requirement
An important performance consideration for wireless sensor networks is the amount of information collected by all the nodes in the network over the course of network lifetime. Sin...
Yiwei Thomas Hou, Yi Shi, Hanif D. Sherali
CIVR
2007
Springer
155views Image Analysis» more  CIVR 2007»
14 years 1 months ago
Detection of near-duplicate images for web search
Among the vast numbers of images on the web are many duplicates and near-duplicates, that is, variants derived from the same original image. Such near-duplicates appear in many we...
Jun Jie Foo, Justin Zobel, Ranjan Sinha, Seyed M. ...