: This paper proposes a technology for the development of distributed real-time component-based applications, which takes advantage of the features that Ada offers for the developm...
The aim of this paper is to show, how a multitasking application running under a real-time operating system compliant with an OSEK/VDX standard can be modeled by timed automata. Th...
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Personalization systems based upon users' surfing behavior analysis imply three phases: data collection, pattern discovery and recommendation. Due to the dimension of log file...