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APL
1998
ACM
14 years 27 days ago
Reducing computational complexity with array predicates
This article describes how array predicates were used to reduce the computational complexity of four APL primitive functions when one of their arguments is a permutation vector. T...
Robert Bernecky
SIGSOFT
2010
ACM
13 years 6 months ago
Realizability analysis for message-based interactions using shared-state projections
The global interaction behavior in message-based systems can be specified as a finite-state machine defining acceptable sequences of messages exchanged by a group of peers. Realiz...
Sylvain Hallé, Tevfik Bultan
IUI
2006
ACM
14 years 2 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis
KBSE
2009
IEEE
14 years 3 months ago
Evaluating the Accuracy of Fault Localization Techniques
—We investigate claims and assumptions made in several recent papers about fault localization (FL) techniques. Most of these claims have to do with evaluating FL accuracy. Our in...
Shaimaa Ali, James H. Andrews, Tamilselvi Dhandapa...
SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison