Sciweavers

1186 search results - page 93 / 238
» Analysis of Virtual Workspaces
Sort
View
SIGGRAPH
1993
ACM
14 years 26 days ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
MM
2006
ACM
197views Multimedia» more  MM 2006»
14 years 2 months ago
Virtual observers in a mobile surveillance system
Conventional wide-area video surveillance systems use a network of fixed cameras positioned close to locations of interest. We describe an alternative and flexible approach to w...
Stewart Greenhill, Svetha Venkatesh
DIGRA
2003
Springer
14 years 2 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 8 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
CHI
2001
ACM
14 years 9 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...