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PERSUASIVE
2009
Springer
14 years 2 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
NSPW
2006
ACM
14 years 1 months ago
Googling considered harmful
Virtually every Internet user on the planet uses the powerful free tools offered by a handful of information service providers in many aspects of their personal and professional l...
Gregory J. Conti
SIGECOM
2005
ACM
169views ECommerce» more  SIGECOM 2005»
14 years 1 months ago
Online auctions with re-usable goods
This paper concerns the design of mechanisms for online scheduling in which agents bid for access to a re-usable resource such as processor time or wireless network access. Each a...
Mohammad Taghi Hajiaghayi, Robert D. Kleinberg, Mo...
CLOUD
2010
ACM
14 years 17 days ago
Fluxo: a system for internet service programming by non-expert developers
Over the last 10–15 years, our industry has developed and deployed many large-scale Internet services, from e-commerce to social networking sites, all facing common challenges i...
Emre Kiciman, V. Benjamin Livshits, Madanlal Musuv...
ATAL
2010
Springer
13 years 8 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat