Abstract— Priority queues are essential for various network processing applications, including per-flow queueing with Quality-of-Service (QoS) guarantees, management of large fa...
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
Congestion avoidance mechanisms allow a network to operate in the optimal region of low delay and high throughput, thereby, preventing the network from becoming congested. This is ...
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
In this paper, we propose to use a simple packet servicing algorithm suitable for servicing bursty real-time multimedia traffic streams in packet-switched networks. These real-tim...