The aspect-oriented paradigm allows weaving aspects in different join points of a program. Aspects can modify object fields and method control flow, thus possibly introducing subt...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Abstract. Shape features applied to object recognition has been actively studied since the beginning of the field in 1950s and remain a viable alternative to appearance based metho...
With the growing popularity of digitized sports video, automatic analysis of them need be processed to facilitate semantic summarization and retrieval. Playfield plays the fundame...
Detection of moving objects in video streams is the first relevant step of information extraction in many computer vision applications. Aside from the intrinsic usefulness of being...