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» Analyzing Computer Game Narratives
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DIGRA
2005
Springer
14 years 29 days ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
DIGRA
2005
Springer
14 years 29 days ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
AIIDE
2008
13 years 9 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
EJC
2003
13 years 8 months ago
On Modeling Conceptual and Narrative Structure of Fairytales
We describe here our ongoing research on modeling conceptual and narrative structure of fairytales by a computer system. In this paper we focus on the variations of fairytales base...
Shinya Kawakami, Yoko Sato, Masaki Nakagawa, Bipin...