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» Analyzing Computer Game Narratives
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ICCS
2003
Springer
14 years 3 months ago
Representing Time and Modality in Narratives with Conceptual Graphs
In this paper we investigate principles of the representation of time and modality in terms of conceptual graphs. Based on the works of A. N. Prior, and C. S. Peirce, we suggest a ...
Henrik Schärfe, Peter Øhrstrøm
DIGRA
2005
Springer
14 years 3 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
ITICSE
2003
ACM
14 years 3 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
DIGRA
2003
Springer
14 years 3 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 9 months ago
Separable and Low-Rank Continuous Games
— Separable games are a structured subclass of continuous games whose payoffs take a sum-of-products form; the zero-sum case has been studied in earlier work. Included in this su...
Noah D. Stein, Asuman E. Ozdaglar, Pablo A. Parril...