Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
In applications such as web-applications, e-commerce, and engine control, the demand for real-time data services has increased. In these applications, requests have to be processe...
The execution time of software for hard real-time systems must be predictable. Further, safe and not overly pessimistic bounds for the worst-case execution time (WCET) must be com...
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
This paper describes the design and performance of a realtime I/O (RIO) subsystem that supports real-time applications running on off-the-shelf hardware and software. This paper p...