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DSRT
2003
IEEE
14 years 3 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
ECRTS
2003
IEEE
14 years 3 months ago
Error-Driven QoS Management in Imprecise Real-Time Databases
In applications such as web-applications, e-commerce, and engine control, the demand for real-time data services has increased. In these applications, requests have to be processe...
Mehdi Amirijoo, Jörgen Hansson, Sang Hyuk Son
WORDS
2003
IEEE
14 years 3 months ago
Input-Dependency Analysis for Hard Real-Time Software
The execution time of software for hard real-time systems must be predictable. Further, safe and not overly pessimistic bounds for the worst-case execution time (WCET) must be com...
Jan Gustafsson, Björn Lisper, Raimund Kirner,...
DAGM
2003
Springer
14 years 3 months ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen
RTAS
1999
IEEE
14 years 2 months ago
The Design and Performance of a Real-Time I/O Subsystem
This paper describes the design and performance of a realtime I/O (RIO) subsystem that supports real-time applications running on off-the-shelf hardware and software. This paper p...
Fred Kuhns, Douglas C. Schmidt, David L. Levine