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ICIAP
2005
ACM
14 years 11 months ago
Scatter Search Particle Filter for 2D Real-Time Hands and Face Tracking
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Antonio S. Montemayor, Juan José Pantrigo, ...
PADS
2009
ACM
14 years 5 months ago
GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios
A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simul...
Kalyan S. Perumalla, Brandon G. Aaby, Srikanth B. ...
EUROMICRO
2009
IEEE
14 years 5 months ago
An Architecture-Based Framework for Managing Adaptive Real-Time Applications
—Real-time systems are increasingly used in dynamic changing environments with variable user needs, hosting real-time applications ranging in number and nature. This paper propos...
Ning Gui, Vincenzo De Florio, Hong Sun, Chris Blon...
RTSS
2009
IEEE
14 years 5 months ago
On the Implementation of Global Real-Time Schedulers
An empirical study of implementation tradeoffs (choice of ready queue implementation, quantum-driven vs. eventdriven scheduling, and interrupt handling strategy) affecting global ...
Björn B. Brandenburg, James H. Anderson
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
14 years 5 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...