Upper bounds on worst-case execution times, which are commonly called WCET, are a prerequisite for validating the temporal correctness of tasks in a real-time system. Due to the e...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
In this paper, we consider a non-saturated IEEE 802.11 based wireless network. We use a three-way fixed point to model the node behavior with Bernoulli packet arrivals and determi...
Fairness in multihop ad hoc networks has received considerable attention in the literature. Many schemes have been proposed, which attempt to compute the “optimal” bit rates o...
We consider the problem of interconnecting a simple type of social network: Instant Messaging services. Today, users are members of various IM communities such as AOL, Yahoo, and ...