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» Analyzing groupware design by means of usability results
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CHI
2007
ACM
14 years 8 months ago
Context & usability testing: user-modeled information presentation in easy and difficult driving conditions
A 2x2 enhanced Wizard-of-Oz experiment (N = 32) was conducted to compare two different approaches to presenting information to drivers in easy and difficult driving conditions. Da...
Jiang Hu, Andi Winterboer, Clifford Nass, Johanna ...
ICIAR
2010
Springer
14 years 10 days ago
Two-Factor Authentication or How to Potentially Counterfeit Experimental Results in Biometric Systems
Two-factor authentication has been introduced in order to enhance security in authentication systems. Different factors have been introduced, which are combined for means of contr...
Christian Rathgeb, Andreas Uhl
GROUP
2007
ACM
13 years 11 months ago
A field study of community bar: (mis)-matches between theory and practice
Community Bar (CB) is groupware supporting informal awareness and casual interaction. CB's design was derived from three sources: prior empirical research findings concerning...
Natalia A. Romero, Gregor McEwan, Saul Greenberg
BMCBI
2010
193views more  BMCBI 2010»
13 years 7 months ago
MZmine 2: Modular framework for processing, visualizing, and analyzing mass spectrometry-based molecular profile data
Background: Mass spectrometry (MS) coupled with online separation methods is commonly applied for differential and quantitative profiling of biological samples in metabolomic as w...
Tomás Pluskal, Sandra Castillo, Alejandro V...
FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach