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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
DSN
2005
IEEE
14 years 2 months ago
Effective Testing and Debugging Techniques for a Group Communication System
View-oriented group communication is an important and widely used building block for constructing highlyavailable fault-tolerant systems. Unfortunately, groupcommunication based s...
Eitan Farchi, Gabriel Kliot, Yoel Krasny, Alex Kri...
ICPP
1999
IEEE
14 years 22 days ago
Improving Performance of Load-Store Sequences for Transaction Processing Workloads on Multiprocessors
On-line transaction processing exhibits poor memory behavior in high-end multiprocessor servers because of complex sharing patterns and substantial interaction between the databas...
Jim Nilsson, Fredrik Dahlgren
EUROPAR
2005
Springer
14 years 1 months ago
Event-Based Measurement and Analysis of One-Sided Communication
Abstract. To analyze the correctness and the performance of a program, information about the dynamic behavior of all participating processes is needed. The dynamic behavior can be ...
Marc-André Hermanns, Bernd Mohr, Felix Wolf
ISSTA
2010
ACM
13 years 10 months ago
Analysis of invariants for efficient bounded verification
SAT-based bounded verification of annotated code consists of translating the code together with the annotations to a propositional formula, and analyzing the formula for specifica...
Juan P. Galeotti, Nicolás Rosner, Carlos L&...