In this paper, we propose a novel method to establish temporal correspondence between the frames of two videos. 3D epipolar geometry is used to eliminate the distortion generated ...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Abstract. We present a new algorithm for modeling and characterizing shape changes in 3D image sequences of biomedical structures. Our algorithm tracks the shape changes of the obj...
Matthieu Ferrant, Benoit M. Macq, Arya Nabavi, Sim...
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...