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» Anamorphic 3D geometry
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SI3D
2010
ACM
14 years 2 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
SI3D
2010
ACM
14 years 2 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
SI3D
2003
ACM
14 years 2 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SI3D
2003
ACM
14 years 2 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
IS4TH
2003
Springer
14 years 2 months ago
Integrating Geometric and Biomechanical Models of a Liver Tumour for Cryosurgery Simulation
Abstract. In this paper, we present a 3D reconstruction approach of a liver tumour model from a sequence of 2D MR parallel cross-sections, and the integration of this reconstructed...
Alexandra Branzan Albu, Jean-Marc Schwartz, Denis ...