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VTC
2010
IEEE
142views Communications» more  VTC 2010»
13 years 8 months ago
Low-Feedback Multiple-Access and Scheduling via Location and Geometry Information
—This paper exploits the use of location information of wireless terminals to improve the performance of a beamforming system and support multiple access. Based on a system provi...
Congzheng Han, Matthew Webb, Angela Doufexi, Mark ...
CVPR
2012
IEEE
12 years 25 days ago
Synthesizing oil painting surface geometry from a single photograph
We present an approach to synthesize the subtle 3D relief and texture of oil painting brush strokes from a single photograph. This task is unique from traditional synthesize algor...
Wei Luo, Zheng Lu, Xiaogang Wang, Ying-Qing Xu, Mo...
CVPR
2003
IEEE
15 years 13 days ago
3D Model Retrieval With Morphing-Based Geometric and Topological Feature Maps
Recent advancement in 3D digitization techniques have prompted to the need for 3D object retrieval. Our method of comparing 3D objects for retrieval is based on 3D morphing. It co...
Meng Yu, Indriyati Atmosukarto, Wee Kheng Leow, Zh...
CVPR
2007
IEEE
15 years 13 days ago
Opti-Acoustic Stereo Imaging, System Calibration and 3-D Reconstruction
Utilization of an acoustic camera for range measurements is a key advantage for 3-D shape recovery of underwater targets by opti-acoustic stereo imaging, where the associated epip...
Shahriar Negahdaripour, Hicham Sekkati, Hamed Pirs...
IEEECGIV
2005
IEEE
14 years 4 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng