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WSCG
2004
129views more  WSCG 2004»
13 years 10 months ago
Optimized Face Animation with Morph-Targets
An ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDA...
Uwe Berner
JVCA
2002
157views more  JVCA 2002»
13 years 8 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
AMDO
2006
Springer
14 years 8 days ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...
CA
1996
IEEE
14 years 21 days ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
CGIM
2003
13 years 10 months ago
Modeling an Infinite Emotion Space for Expressionistic Cartoon Face Animation
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Prashant Chopra, Joerg Meyer