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IVC
2010
95views more  IVC 2010»
13 years 6 months ago
Monocular head pose estimation using generalized adaptive view-based appearance model
Accurately estimating the person’s head position and orientation is an important task for a wide range of applications such as driver awareness, meeting analysis and human-robot...
Louis-Philippe Morency, Jacob Whitehill, Javier R....
JMM2
2007
218views more  JMM2 2007»
13 years 7 months ago
A Novel Method for 3D Face Detection and Normalization
—When automatically analyzing images of human faces, either for recognition in biometry applications or facial expression analysis in human machine interaction, one has to cope w...
Robert Niese, Ayoub Al-Hamadi, Bernd Michaelis
JVCA
2002
157views more  JVCA 2002»
13 years 7 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICMI
2010
Springer
220views Biometrics» more  ICMI 2010»
13 years 5 months ago
Visual speech synthesis by modelling coarticulation dynamics using a non-parametric switching state-space model
We present a novel approach to speech-driven facial animation using a non-parametric switching state space model based on Gaussian processes. The model is an extension of the shar...
Salil Deena, Shaobo Hou, Aphrodite Galata